GM Tips #8 How to use downtime in a game to create great memorable experience


How do you handle downtime in your campaign? Do you just try to speed through it to get to the next set of quests? Or do you encourage your players to do downtime activities and make these into who campaign experiences? I talk on ways to use down with your players to build new and constructive experience. I also talk about specific ways to use downtime to benefit their characters and the campaign overall.
I discuss the merits of this in more detail if you want to tune in:


I have been DMing since 1978 when the OD&D basic game came out. GMing experience includes Pathfinder RPG, Dungeons and Dragons OD&D, 1e, 2e, 3e and 3.5e, Gamma World, Paranoia (original) RPG, Pure Steam, D20 Modern, and Dead Lands Reloaded. I am a dad of three, fiancé and lover of all things geek.