
















As we start the new year, I want to bring the following to mind. As GM’s, we have the following responsibilities:
- Develop a compelling call to action that moves the party of players to accept. And, if they don’t accept the call, what will be the resulting fall out from not.
- Design obstacles that will challenge/prevent the party from reaching the goal of the call to action.
The players then take over. It is not our job to decide how they will act, when they will act or what path they will take to act. They write the story from there, not us. It is not “our” story.
If you have questions or comments, please feel free to email me on here.











