GM Tips 15 – Designing an RPG Campaign Using Eastern European Themes

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What kind of homebrew campaigns have you designed for your players? Do they center in a western world city? Asia? Egyptian? How about setting? Is it modern, futuristic or fantasy? Many people center their campaigns on several of the following RPG Systems: Dungeons and Dragons, Pathfinder RPG, Shadowrun, Cypher System from Monte Cooke Games, Savage Worlds, Fate! RPG or others.

I discuss how to design an eastern European (which varies greatly from west) flavored campaign setting,. How is Eastern Europe (Hungary, Poland, Lithuania, Estonia, Latvia, Romania, Czech Republic, Macedonia, etc…) different from West? What superstitions, mysticism and religion exist? I draw from references in the Underworld Movies, Rule of Fear (from Paizo Publishing), Irrisen, Dracula, Van Helsing and others to form a clear picture to help design this.

Pharasmin Church in Caliphas Ustalav
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GM tips 13 – Tips on DMing/GMing Dungeons and Dragons or Pathfinder RPG the First time

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Amazon Temple

Have you thought about DMing a game of Dungeons & Dragons​ or of Paizo​ publishing Pathfinder Roleplaying Game​? What has kept you from trying it? Did you like a Basic Box for either game? Book costs? Cold feat? Being overwhelmed by the thought of running a successful adventure or coming up with a campaign everyone would like?

I go into 5-6 things for both systems that if you learn, will help you to be on your way to running a fun and memorable session or campaign. I try and focus things down to help a beginner overcome the jitters or overwhelming feelings that can come with learning to be a new Dungeon/Game Master.

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GM Tips 12 – Creating Campaigns (Fantasy) with a Native American/Inuit Setting

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Native American Warrior

This GM Tips I discuss things to think about when designing a campaign setting based in a Native American/Inuit flavored area. It can be a home brew based in an alternate Earth, or in Golarion, Faerun, Greyhawk, Ghostwalk, or Shadowrun Earth, even a Cypher System or Savage World Deadlands Reloaded system. What are the peoples like? The technology? The development? What would their spirituality be? Their magic?

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