GM Tips #10 The Dark webs of the Drow Elves and Duergar Dwarves in a RPG Campaign

FacebooktwitterrssyoutubeinstagramFacebooktwitterrssyoutubeinstagram

How has your encounters with dark elves and dwarves been in your campaigns? Do you see these races as twisted parodies of their lighter cousins? Do they strike fear and helplessness in your players? Have their houses risen to infamy in your world setting?

The Underdark/Darklands has spawned many strange creatures in its hidden depths. However, the Drow and Duergar were more warped by the presence that spawned by it. Twisted through catastrophic events that lead to their retreat to this dark underworld.  Demons, dark gods and goddesses and alien races influenced them and helped to warp them from creatures of good and light to sadistic slavers and fleshwarpers.

The progenitors of driders, dark magic and twisted demonic contracts, the drow and duergar houses rose to pinnacle murderous rulers of the underdark and darklands of many world settings. How do you portray drow and duergar in your campaigns? My current GM Tips video discusses using them in your campaign setting.

 

FacebooktwitterredditmailFacebooktwitterredditmail

GM Tips #9 – Fey Creatures in your Fantasy RPG

FacebooktwitterrssyoutubeinstagramFacebooktwitterrssyoutubeinstagram

Have you utilized the Tricksters and royalty of the First World Realm in your campaigns as a GM? Do your players cringe at the madness, evasive nature and etiquette of the Fey Kingdoms? Are redcaps a creature of fear in your campaign? Are dryads the regal and artistic royalty of the wooded groves of your world? Do Pixies and Sprites spy on your parties? In this GM tips, I discuss Fey, their nature and how to effectively run them in your campaigns.

FacebooktwitterredditmailFacebooktwitterredditmail

GM Tips #8 Lycanthropes in your campaign

FacebooktwitterrssyoutubeinstagramFacebooktwitterrssyoutubeinstagram

Are Lycans/Lycanthropes feared in your game? Are they the powerful creature of legend and ferociousness that they should be? Are they power packs that drive the party to be on the run as the hunted versus the hunter? Or are they more a creature that silver harms? Lycanthropes, Skin Walkers and true Were creatures are to be feared. They are the hunters and shadows of legend. GM Tips takes a deep dive into making your campaign Lycan Scary.

FacebooktwitterredditmailFacebooktwitterredditmail

GM Tips #8 How to use downtime in a game to create great memorable experience

FacebooktwitterrssyoutubeinstagramFacebooktwitterrssyoutubeinstagram

How do you handle downtime in your campaign? Do you just try to speed through it to get to the next set of quests? Or do you encourage your players to do downtime activities and make these into who campaign experiences? I talk on ways to use down with your players to build new and constructive experience. I also talk about specific ways to use downtime to benefit their characters and the campaign overall.
I discuss the merits of this in more detail if you want to tune in: https://youtu.be/g0SHg7qDv7I

FacebooktwitterredditmailFacebooktwitterredditmail